Extend the Overpowerable Logic and make it works towards units.
Registered by
IamInnocentX3
Tesla Coil has "Overpowerable=Yes" to make it fire a secondary weapon when a warhead with "ElectricAssaul
[Warhead]
ElectricAssault
[TechnoType]
Overpowerable.
This logic can also be changed so that Units and Infantry may also have this feature, not just buildings. The Overpowerable logic works like NoAmmoWeapon, switching to a different weapon when being charged with a warhead with "ElectricAssaul
[TechnoType]
Overpowerable.
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- IamInnocentX3
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- New
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by
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