Freeze Tag Mode
Basically, when a player dies from suicide, core dump, whatever, they will remain in that spot 'frozen' with a small zone around them (the size can be customized by the admin). Once a teammate passes through that zone, they will be unfrozen and either continue playing from that spot or respawn at an available spawn point (also add a zone_spawn_distance option so they don't respawn inside a fortress zone, for example, and ruin defense, etc). Also add a separate walls_stay_
Frozen players should not be able to browse around at other players while frozen. Their cycle should remain on the grid in the center of their freeze zone, with the camera focused on their cycle.
When unfrozen, add a few second of invulnerable time in case there are a bunch of walls around, customizable by admin?
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- None
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- Pending Approval
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by
Related branches
Related bugs
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Whiteboard
not really sute what to put here so lets try
couple of things to account for. death on player walls. do they punch holes which can be applied with tactics or levt alone.
time staying in ranged to unfreeze ally and what if an enemy comes within range as well.
,
what happens of a flag is held by the frozen player and maybe bonus points