Improve particle systems

Registered by Alexey Torkhov

Currently, we have particle system bindings only for fire. It works more or less for not-so-large campfires. The improvements that are seen:
1. Add binding to scale the particle system with the size of bbox of an object. It should modify all parameters like particle size, velocity and scale speed.

2. Add different types of particle systems for different type of fire, like torches/candles/fireplaces/chimneys/furnaces/etc.

This will require the support on server side too to set proper attributes for different kinds of fire.

3. Add support for LOD and limiting number of particle systems that are simultaneously enabled.

Blueprint information

Status:
Not started
Approver:
Erik Ogenvik
Priority:
Medium
Drafter:
Alexey Torkhov
Direction:
Needs approval
Assignee:
None
Definition:
Approved
Series goal:
None
Implementation:
Unknown
Milestone target:
None

Whiteboard

In addition, our current fire particle effect is just the demo Ogre effect. It's probably possible to create a much nicer effect ourselves.

(?)

Work Items

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