Add a benchmark for bump-mapping using a height map
Add a benchmark for bump-mapping using a height map
Blueprint information
- Status:
- Complete
- Approver:
- Jesse Barker
- Priority:
- High
- Drafter:
- Alexandros Frantzis
- Direction:
- Approved
- Assignee:
- Alexandros Frantzis
- Definition:
- Approved
- Series goal:
- Accepted for 2011.11
- Implementation:
- Implemented
- Milestone target:
- 2011.11
- Started by
- Alexandros Frantzis
- Completed by
- Alexandros Frantzis
Whiteboard
Headline: Benchmark for bump-mapping using a height map.
Acceptance: Benchmark runs successfully as part of default benchmarks on panda-leb Ubuntu and Android.
Work Items
Work items:
Check if available GLES2 implementations support GL_OES_
Investigate and select one method to implement bump mapping with height maps: DONE
Create a height map for the bumps on the asteroid object: DONE
Create a shader that implements bump mapping using a height map: DONE
Integrate bump mapping using height map into SceneBump: DONE
Create tangent space normal map for the bumps on the asteroid object: DONE
Create a shader that implements bump mapping using a tangent space normal map: DONE
Integrate bump mapping using tangent space normal map into SceneBump: DONE