Add support for comparative benchmarking of cpu vs gpu+uniform transformations.

Registered by Alexandros Frantzis

Add a way to explore the performance of performing vertex modelviewprojection transformations on the cpu vs doing it with shaders (+uniforms).

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Status:
Not started
Approver:
None
Priority:
Undefined
Drafter:
None
Direction:
Needs approval
Assignee:
None
Definition:
New
Series goal:
Accepted for trunk
Implementation:
Unknown
Milestone target:
milestone icon backlog

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