Add support for comparative benchmarking of glMapBuffer vs glBufferData.
Registered by
Alexandros Frantzis
Add support for comparative benchmarking of glMapBuffer vs glBufferData. This could be implemented as an new benchmark or as an addition to existing ones.
Blueprint information
- Status:
- Complete
- Approver:
- Jesse Barker
- Priority:
- High
- Drafter:
- Alexandros Frantzis
- Direction:
- Approved
- Assignee:
- Alexandros Frantzis
- Definition:
- Approved
- Series goal:
- Accepted for 2011.11
- Implementation:
- Implemented
- Milestone target:
- 2011.10
- Started by
- Alexandros Frantzis
- Completed by
- Alexandros Frantzis
Whiteboard
Headline: Benchmark for comparative benchmarking of glMapBuffer vs glBufferSubData.
Acceptance: Benchmark runs successfully as part of default benchmarks on panda-leb Ubuntu and Android.
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Work Items
Work items:
Extend the Mesh class to support editing existing vertices: DONE
Add support for updating a vbo from a changed mesh using glMapBuffer and glBuffer(Sub)Data: DONE
Find a mesh that can be partially or fully updated to produce a visually intersting result: DONE
Create a new scene that updates and draws a mesh with support for various update methods: DONE