Make the glmark2 window rendering opaque
Registered by
Alexandros Frantzis
Make the glmark2 window opaque to have consistent and sane visual result across platforms and compositing managers.
Blueprint information
- Status:
- Complete
- Approver:
- Jesse Barker
- Priority:
- Medium
- Drafter:
- Alexandros Frantzis
- Direction:
- Approved
- Assignee:
- Alexandros Frantzis
- Definition:
- Approved
- Series goal:
- Accepted for trunk
- Implementation:
- Implemented
- Milestone target:
- 2012.05
- Started by
- Alexandros Frantzis
- Completed by
- Alexandros Frantzis
Related bugs
Sprints
Whiteboard
Meta:
Headline: Rendering to the glmark2 is always opaque for a consistent visual result across platforms and compositing environments.
Acceptance: Rendering to the glmark2 window is opaque, even when a 32-bit XVisual is used under a compositing window manager.
(?)
Work Items
Work items:
Investigate which scenes cause translucent framebuffer images and best way to fix them: DONE
Fix shaders and blending factors in scenes causing translucent framebuffer images: DONE