Add benchmark for shadow mapping
Registered by
Alexandros Frantzis
Add benchmark for drawing shadows using shadow mapping.
Blueprint information
- Status:
- Complete
- Approver:
- Jesse Barker
- Priority:
- Medium
- Drafter:
- Jesse Barker
- Direction:
- Approved
- Assignee:
- Jesse Barker
- Definition:
- Approved
- Series goal:
- Accepted for trunk
- Implementation:
- Implemented
- Milestone target:
- 2012.11
- Started by
- Jesse Barker
- Completed by
- Jesse Barker
Related branches
Related bugs
Sprints
Whiteboard
Meta:
Headline: A new glmark2 demonstrating shadow mapping.
Acceptance: The shadow map test renders correctly for both the Nouveau and NVIDIA proprietary driver stacks.
(?)
Work Items
Work items:
Add skeleton of SceneShadow so glmark2 knows and can run the new scene: DONE
Add the "normal" pass, based on SceneBuild rendering the horse object: DONE
Add a pass to generate the depth texture for the shadow calculations: DONE
Add a pass to render the ground under the horse with the shadow cast upon it: DONE
Do cross-platform testing and refinements (to address driver behavior differences): DONE
Clean up and refactor the code for actual merge proposal: DONE