Improve validation support in glmark2

Registered by Alexandros Frantzis

Although the validation infrastructure in glmark2 is in place, not all scenes support it. Ensure that at least the default benchmarks have proper validation support.

Blueprint information

Status:
Complete
Approver:
Jesse Barker
Priority:
Medium
Drafter:
Alexandros Frantzis
Direction:
Approved
Assignee:
Alexandros Frantzis
Definition:
Approved
Series goal:
Accepted for 2011.11
Implementation:
Implemented
Milestone target:
milestone icon 2011.11
Started by
Alexandros Frantzis
Completed by
Alexandros Frantzis

Sprints

Whiteboard

Headline: glmark2 supports validation of all default benchmarks

Acceptance: All glmark2 default validation tests pass on both desktop (mesa) and panda (sgx).

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Work Items

Work items:
Implement validation for SceneEffect2D: DONE
Implement validation for ScenePulsar: DONE
Implement validation for SceneDesktop: DONE
Implement validation for SceneBuffer: DONE
Implement validation for SceneConditionals: DONE
Implement validation for SceneFunction: DONE
Implement validation for SceneLoop: DONE
Gather validation information from all available platforms: DONE
Handle different (but still correct) results on different platforms: DONE

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