Improve validation support in glmark2
Although the validation infrastructure in glmark2 is in place, not all scenes support it. Ensure that at least the default benchmarks have proper validation support.
Blueprint information
- Status:
- Complete
- Approver:
- Jesse Barker
- Priority:
- Medium
- Drafter:
- Alexandros Frantzis
- Direction:
- Approved
- Assignee:
- Alexandros Frantzis
- Definition:
- Approved
- Series goal:
- Accepted for 2011.11
- Implementation:
- Implemented
- Milestone target:
- 2011.11
- Started by
- Alexandros Frantzis
- Completed by
- Alexandros Frantzis
Whiteboard
Headline: glmark2 supports validation of all default benchmarks
Acceptance: All glmark2 default validation tests pass on both desktop (mesa) and panda (sgx).
Work Items
Work items:
Implement validation for SceneEffect2D: DONE
Implement validation for ScenePulsar: DONE
Implement validation for SceneDesktop: DONE
Implement validation for SceneBuffer: DONE
Implement validation for SceneConditionals: DONE
Implement validation for SceneFunction: DONE
Implement validation for SceneLoop: DONE
Gather validation information from all available platforms: DONE
Handle different (but still correct) results on different platforms: DONE