Improving Arcadia

Registered by Dina

This will be a location for development related to the improvement of the remort town, Arcadia.

Blueprint information

Status:
Started
Approver:
Dina
Priority:
Low
Drafter:
Dina
Direction:
Needs approval
Assignee:
Arizhel
Definition:
Approved
Series goal:
None
Implementation:
Good progress
Milestone target:
None
Started by
Arizhel

Related branches

Sprints

Whiteboard

Suggestions so far (none finalized so far -- these are just ideas that have been put forth).

*Arcadia trumps
*making Arcadia a remort-only hometown. Player suggestion: extravagant visa cost to get hometown changed to Arcadia.

*If Arcadia is made a hometown, detach it from the world so it's accessible only via recalling to it or being summoned into it, and place portals of exit to each other hometown at the far corners of the city. Another exiting suggestion, if it's detached: "If it is supposed to be on a cliff over the dragon sea, some exits to it might make sense through some cliff route? Some back way (NE route) to get to sanctuary? Some northern route to get to Mahn-tor?"

*alternative suggestion: "Create transport stations in Mid/Skara for fast access to Arcadia as it badly needs some publicity as I think you're well aware. Maybe it could be made in the northwest gate of arcadia as it connects to nowhere."

*change structure for remort-prize building in Arcadia to make the building options more appealing **completed**

*"hey, how about installing grocers, armorers and weapon shops in arcadia -- make it so that those shops ALWAYS buy gear, but offer the lowest price in the mud for the gear? I get tired of junking gear I can't sell."

I have plans to at least distance Arcadia from NT by way of a transition zone. This zone could double as valuable newbie xp for the NT hometown, which sorely lacks in such things. -Ariz

I've written the first draft of the revamped post-perfect remort prize rules. There's some changes that need to be made, but it's coming along. :) -Ariz

Silverking: What about a "divine" guildmaster that can train any spell or skill?

--Destiny-
Has anyone sat down and actually drew out sort of a 'world map' i have a few rough sketches, but with some of the zones that more-or-less overlap in thin air it has been tough. If so, anyone want to post them? I think kind of a visual tie-in to the Jedimud website would be a great addition. ALSO, do we really need floating room loops in main towns like Midgaard? Example: SW, then North from Temple starts leading to the paths out of town... This can be VERY confusing to new players, ... and old ones, lol.

Arizhel: Uh. No offense, but what does that have to do with Arcadia?

Arizhel: The new rules for post-perfect remort prize rules have been implemented.

(?)

Work Items

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