Run GLMark2 on Android Builds in Automation
GLMark2 now can be run on staging-
Blueprint information
- Status:
- Complete
- Approver:
- Zach Pfeffer
- Priority:
- Essential
- Drafter:
- Yongqin Liu
- Direction:
- Approved
- Assignee:
- Yongqin Liu
- Definition:
- Approved
- Series goal:
- Accepted for trunk
- Implementation:
- Implemented
- Milestone target:
- 2012.01
- Started by
- Yongqin Liu
- Completed by
- Paul Larson
Related branches
Sprints
Whiteboard
[fboudra, 2011-11-10] GLMark2 requires GLES 2.0 drivers with hardware acceleration enabled. At the moment, only staging-panda is supported. Probably, we want an option to run GLMark2 in a non-interactive mode, through an option to avoid the popup message saying "GLMark2 requires GLES 2.0 to run".
[fboudra, 2011-11-10] 0xlab has planned to include GLMark2 to 0xbench 1.2
[fboudra, 2011-11-18] re-target to 2011.12.
[liuyq0307, 2011-12-15] GLMark2 is not available on ICS LP: #900508, and 0xbench doesn't include it at this time.
[pwlars 2011-12-15] android team identified this as being important to them, recommend we bump the priority for 2012.01. I think they flagged it as being more important than cts, but since this needs gles2, I think we should revisit which of those should be higher priority.
[fboudra, 2011-16-12] re-target to 2012.01. set priority to essential.
[liuyq0307, 2012-01-13] check the finish by checking the glmark2 process existence in ps command. and the process should exist less than 1000Sec
Meta:
Headline: Automatic validation is now running a recording on the results that GLMark2 runs on Linaro Android builds
Acceptance: Run GLMark2 for each build of staging-
Work Items
Work items:
[liuyq0307] Investigate how to run glmark2 from command line: DONE
[liuyq0307] Investigate how to collect the result: DONE
[liuyq0307] Investigate how to check the finish: DONE
[liuyq0307] create glmark2 test script for lava-android-test: DONE