Design and build a camera management API
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Kazade
Our games won't be very immersive if our view is stationary. We need to design and build a camera management system which allows use to spawn as many cameras as we want, have each one follow a path defined by waypoints and/or a target entity. Each camera should maintain a current frustum, it's own projection settings and associated viewport settings. The system should allow for multiple viewports with associated cameras (e.g. a rear-view mirror in a car etc.)
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Medium
- Drafter:
- None
- Direction:
- Needs approval
- Assignee:
- Kazade
- Definition:
- New
- Series goal:
- None
- Implementation:
-
Unknown
- Milestone target:
-
initial-integration
- Started by
- Completed by
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