A physics engine for box and sphere bodies
Registered by
Caste
This shall be a simple physics engine handling movement, collision detection and collision response of simple rigid bodies (box and sphere for now).
Collision detection will group the objects in an octree like structure, the calculation will base on a technique called "separation of axes".
Collision response and other forces will be modelled as springs.
Movement will be approximated using a 4th order Runge-Kutta calculation.
Blueprint information
- Status:
- Started
- Approver:
- None
- Priority:
- Essential
- Drafter:
- None
- Direction:
- Needs approval
- Assignee:
- Caste
- Definition:
- Discussion
- Series goal:
- None
- Implementation:
- Started
- Milestone target:
- initial-integration
- Started by
- Kazade
- Completed by
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* Blueprints in grey have been implemented.