A physics engine for box and sphere bodies

Registered by Caste

This shall be a simple physics engine handling movement, collision detection and collision response of simple rigid bodies (box and sphere for now).

Collision detection will group the objects in an octree like structure, the calculation will base on a technique called "separation of axes".

Collision response and other forces will be modelled as springs.

Movement will be approximated using a 4th order Runge-Kutta calculation.

Blueprint information

Status:
Started
Approver:
None
Priority:
Essential
Drafter:
None
Direction:
Needs approval
Assignee:
Caste
Definition:
Discussion
Series goal:
None
Implementation:
Started
Milestone target:
milestone icon initial-integration
Started by
Kazade

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