A compress terrain mod
Sometimes you want to level the terrain, but not make it completely flat. In these instances a "compress" mod would be suitable. It would work by altering the height to that it stays within a certain interval. This would make the terrain flatter, but would still make it retain a bit of it's texture.
Such a mod would take two float values:
* The range for the final data. This would in most cases be a quite small number, like 0.2 meters.
* The range of the highest expected current height. This is to know how to map the current height to the compressed height.
So, an example: We set the compressed range to 0.2 and the highest currect range to 100. That means that a current height of 100 would be compressed to 0.2, a current height of 50 would be compressed to 0.1 and so on.
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- None
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- New
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
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- Completed by