Improve font handling
Try to use wxFontDialog in combination with pygame sysfont.py module:
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Whiteboard
Igor: for "filename to font name" you need a freetype binding
http://
Igor Novikov: this one: http://
(19:30:22) Igor Novikov: get_files(path='.', ext='*')
(19:31:02) Igor Novikov: get_files_
(19:31:32) Igor Novikov: last function is used for recursive font search
DEPRECATED
As on linux we need the filename of a font for PIL. The wxFontDialog doesn't give us that. We need to implement our proper dialog. On Windows we can use the default windows dialog, as PIL there only requires the name of the font.
Maybe we can borrow code from
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User interface design
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