Decrease amount of actions
The amount of actions is a bit high and we're still missing a lot of actions we're going to need.
We may have created too specific actions, such as "Unlock", "Wish" and "ApplyInDirection" and if we continue to do so we're going to end up with quite a lot of actions.
An action should primarily correspond to a key press in the game, meaning that both "Unlock" and "ApplyInDirection" should be handled by the action that sends "a" to the game, this would be the action "Apply". Likewise, "Wish" should be handled by the action that sends "z" to the game ("Zap", not yet implemented) AND "E" ("Engrave"), meaning that both these commands must be able to answer a question.
However, there will be some exceptions. For example, a foocubi may give us a question without us sending a command to the game, hence we'll need an "Answer" action.
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- None
- Direction:
- Needs approval
- Assignee:
- canidae
- Definition:
- New
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by