Unity ui converged for all form factors
The convergence of the Unity UI for all form factors: phone, PC, tablet, TV
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- None
- Direction:
- Needs approval
- Assignee:
- Unity UI Team
- Definition:
- Drafting
- Series goal:
- Accepted for saucy
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by
Whiteboard
Work Items
Work items:
[kgunn] work with QE team integrate with Qt's Javascript engine to enable code coverage metrics for QML/JS code (similar to JSCover's approach, this is a very large task....likely its own bp): TODO
add keyboard/remote navigation support: TODO
add accessibility support: TODO
add right-to-left support: TODO
add CJK support: TODO
port the switcher to Qml: TODO
port the application spread view to Qml: TODO
add qml based notifications for volume, brightness on desktop: TODO
[ricmm] (upa) Ensure side stage apps fullscreen state is in sync with the current main stage app: TODO
[ricmm] (upa) add API to set an app in split mode: TODO
[ricmm] (qtubuntu) bind API to set an app in split mode: TODO
(unity) add interaction to enter split mode: TODO
[ricmm] (upa) add way to detect what stages an application supports (main stage and/or side stage) + expose that: TODO
[ricmm] (qtubuntu) expose stages that an application supports: TODO
Dependency tree
* Blueprints in grey have been implemented.