Ubuntu as a gaming platform: audio latency
Audio latency is relatively high on Linux and we need to be competitive with other platforms.
Blueprint information
- Status:
- Not started
- Approver:
- Jason Warner
- Priority:
- Medium
- Drafter:
- Luke Yelavich
- Direction:
- Approved
- Assignee:
- Luke Yelavich
- Definition:
- Approved
- Series goal:
- Accepted for raring
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by
Whiteboard
Note: the people in the audience have not had problems with the audio latency and find it to be working just fine.
On the previous audio gaming session, 16 ms (one 60 Hz frame) was a reasonable target to aim for w r t latency.
[nobody-
See http://
Work Items
Work items:
[diwic] Discuss low latency audio at pulse mini conference: DONE
[scottritchie] Investigate adding pulse latency test to the automated game fps measurement testing: TODO
[scottritchie] Demo hda-jack-retask and investigate working it into the sound settings: TODO
[scottritchie] Ask mlaankhorst about wine audio latency tests as an automated thing we could do: TODO