Make GL games usable on arm GLES
The Ubuntu archive is full of exciting GL games. Many of these games are likely runnning fine on arm if they are built with the right flags to enable GLES support.
We are looking for community members to assemble a list of possible candiates for this, submit package fixes and get them sponsored into the archive by an Ubuntu dev.
During the session a plan should be assembled on how to handle this task in detail (blog posts to generate interest, some kind of leadership to coordinate the effort etc)
Blueprint information
- Status:
- Not started
- Approver:
- Jason Warner
- Priority:
- Low
- Drafter:
- Oliver Grawert
- Direction:
- Approved
- Assignee:
- Oliver Grawert
- Definition:
- Approved
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by
Whiteboard
Work Items
Work items:
[mcasadevall] software center egl "mode" or metapackage support for egl: TODO
[ogra] Get the debian games team approval for opengles patches: TODO
Assemble list of low hanging fruit, games already in the archive that can get opengles support by configure switch etc: TODO
Add new OpenGL ES version of low hanging fruit packages: TODO
Look for Linaro patches: TODO
[ogra] add Linaro link: TODO
Look for Maemo patches: TODO
Look for OpenPandora/GP32 patches: TODO
Waffle integration to existing games: TODO
Add good C/C++ practise to developer.
[xranby] Add good Java practise to developer.
[mcasadevall] document multiple package from same source: TODO
[ogra] find community people to fill the unassigned workitems: TODO