Improve lightspark ARM port
Lightspark is an open source flash player that supports new flash formats (SWF10, AVM2)
Port rendering routines to OpenGL ES 2.0 and implement optional fast paths for NEON capable processors with runtime detection. Lightspark is slow on current ARM HW as they do not provide OpenGL hw acceleration.
Blueprint information
- Status:
- Started
- Approver:
- David Mandala
- Priority:
- Medium
- Drafter:
- Jani Monoses
- Direction:
- Approved
- Assignee:
- None
- Definition:
- Approved
- Series goal:
- Accepted for oneiric
- Implementation:
- Deployment
- Milestone target:
- ubuntu-11.10-beta-1
- Started by
- Jani Monoses
- Completed by
Whiteboard
Work items for oneiric-alpha-1:
[jani] See current state of gnash crashiness, compare to x86 status. LS uses gnash as a fallback for AVM1 content. Gnash seems to work in Oneiric, rendering is slow though because it too uses software OpenGL: DONE
Work Items for oneiric-alpha-2:
[jani] port to modern OpenGL core. Replaced matrix operations, fixed pipeline operations and immediate mode APIs: DONE
[jani] adjust shaders to work with GLSL ES: DONE
Work Items for ubuntu-
[jani] port GLX context initialization to EGL: DONE
[jani] add GLES 2.0 alternatives to remaining GL API usage : DONE
[jani] test with Mesa GLES on the desktop :DONE
[jani] test and bugfix with SGX GLES/EGL on TI Panda. Works at 5-8 FPS, much more than the ~0.3FPS with mesa software rendering:DONE
Work Items for ubuntu-11.10:
[jani] test and bugfix on Beagleboard with SGX drivers:TODO
[jani] test and bugfix on Freescale i.MX53:TODO
[jani] test and bugfix with Nvidia L4T drivers on Toshiba AC100:TODO
[jani] improve performance on GLES2/ARM: TODO
[jani] update Ubuntu package to contain this work: DONE