Implement nicer basic terrain rendering for opengl

Registered by Timowi

The widelands software renderer creates a nice looking terrain by exchanging some pixels on the borders of the triangles. This is done by direct pixel access. For opengl rendering there is no such blurring on the borders of the triangles.

For opengl a nice looking terrain should be rendered without accessing single pixles. This is about a basic terrain renderer which should run on most systems. So only common available OpenGL features should be used.

Blueprint information

Status:
Complete
Approver:
None
Priority:
Undefined
Drafter:
None
Direction:
Needs approval
Assignee:
None
Definition:
New
Series goal:
None
Implementation:
Implemented
Milestone target:
milestone icon build17-rc1
Started by
Shevonar
Completed by
Shevonar

Sprints

Whiteboard

(?)

Work Items

Dependency tree

* Blueprints in grey have been implemented.

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