Make sure that there are no holes in any of our meshes.
Registered by
Erik Ogenvik
Due to the dynamic nature of the world, any mesh can be viewed from any direction. As such it's important that there are no holes or gaps in them (i.e. places where there are no triangles which makes it possible to look "into" the mesh.
This currently is true for some of the meshes like the trees etc. We need to go through our meshes (this could be done with the AssetManager in Ember) and fix up those that have any holes in them.
Blueprint information
- Status:
- Not started
- Approver:
- Erik Ogenvik
- Priority:
- Medium
- Drafter:
- Erik Ogenvik
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- Approved
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by
Related branches
Related bugs
Sprints
Whiteboard
(?)